DiRoccoVision • 2026 • Homebrew • Action
Strap on your goggles: CLOUD RACER is flying onto the ColecoVision!
Published by CollectorVision GamesCartridge release published and distributed by CollectorVision Games. Visit their store →
Speech Synthesizer EnabledThis game talks when the ADAM Speech Synthesizer by Lundy Electronics is connected.
An enhanced ColecoVision conversion of the Atari 2600 classic Sky Jinks by Activision. Race your P41 through the pylon course in the shortest possible time, without hitting a pylon, a tree or a hot air balloon.
Bank left and right with the joystick; the button is your throttle. Your racer climbs as it picks up speed, so its shadow falls back behind it, and it leans into every turn a moment after you ask. Fly to the right of the red pylons and to the left of the blue ones. The counter below the course shows the pylons still to go, and every one left on it at the finish adds 3 seconds to your time. Hit something and your racer rolls and slows, so get back on the throttle: the clock never stops.
Five courses set the length of the race: Polo Grounds with 25 pylons, Aero Acres with 50, Love Field with 75, Speedway Meadows with 99, and Thompson Tourney, 99 pylons on a new course every time you fly it. On Novice the trees stay out of your flight path; on Expert they can be anywhere. Trees, drifting balloons and clouds are all placed the way the original cartridge places them, and you fly under the clouds, just as you did on the 2600.
With a Lundy speech module the game talks, announcing the course and the number of pylons, calling "Get ready!" and reading out your time at the finish, and the voice switches off from the menu. Beat 37 seconds on Polo Grounds without missing a pylon and it names you a Sky Star. New title and closing artwork and an attract mode that flies on its own complete the package. Cloud Racer runs on the ColecoVision and the Coleco ADAM.
Sky Jinks was designed by Bob Whitehead for Activision in 1982; he also designed Boxing, Skiing, Chopper Command and Stampede, the game behind DiRoccoVision's ROUNDUP. His tips in the original manual still hold: "The key to winning any race is speed. But, in pylon air racing, you'll have to match your speed with flying skills." And a warning every Cloud Racer pilot will recognise: "The path to becoming a 'Sky Star' takes lots of patience and plenty of crashes."
Cloud Racer's rules were read straight out of the original cartridge's program: how the racer accelerates and banks, how each course is laid out, where the trees and balloons go and how the clock runs. The ColecoVision version was then run side by side with the Atari original in an emulator, frame by frame, until the two matched. The code also settled two points the 1982 manual got wrong: a pass on the wrong side of a pylon costs nothing at the time, because the 3 seconds are added at the finish for every pylon still on the counter, and letting go of the button only slows the racer back to cruising speed, never below it.
The manual invited anyone who beat 37.0 seconds on Game 1 without missing a pylon to send in a photo of their television screen and join the Activision "Sky Stars". Cloud Racer keeps the club going: fly Polo Grounds that fast and clean, and the game tells you so.
| ColecoVision Port | DiRoccoVision |
| Original Developer | Bob Whitehead / Activision (1982) |